Experience

UI Artist

Playtonic - UK

2022-2025

My role at Playtonic involved making art assets for the user interface, this covered a wide range of skills, iconography, typography, graphic design, 3D modelling and logo design. I would work closely with UX to make a concept for a screen or feature, code would get the bare bones of the feature up and running and then I would replace assets and tweak layout and settings to get it as close to concept as possible.

I would work very closely with UX and code to ensure excellent layout and functionality, it was a hugely collaborative process and one I enjoyed immensely.

Game Designer

Core Gaming - UK

2018-2021

The work environment at Core was very fast, sometimes just a 5 month turn around for a game, concept to release. I was tasked with making slot reel icons, backgrounds and characters, I would also animate the characters in Spine 2D. During the concept phases of a games creation I would make rough wireframes of how certain features would advance from screen to screen in Photoshop.

Using a range of different skills to achieve my goals I worked very closely with the game designers to ensure assets were delivered in a timely manner and to rectify any issues that arose during development.

EDUCATION

Swansea Metropolitan University

General Degree in Illustration

2010-2013

Royal Forest of Dean College

Art & Design

2006-2010

BTEC National Diploma

National Diploma

Foundation Diploma

SKills

• UI Art

• Graphic Design

• Wire-framing

• Illustration

• 3D Modelling

• 2D Animation

• Independent

• Collaborative

SOFTWARE

• Photoshop

• Illustrator

• After Effects

• Spine

• Procreate

• Blender

• zBrush

• Pen & Paper

INTERESTS

• Historical European Martial Arts

• Photography

• Hiking

• Historical Re-enactment

• Cooking